L.A. Noire

L.A. Noire

L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was released on 17 May 2011 for PlayStation 3 and Xbox 360, and on 8 November 2011 for Microsoft Windows; a re-release for Nintendo Switch, PlayStation 4 and Xbox One was released worldwide on 14 November 2017. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements refer to the major themes of detective and mobster stories such as Out of the Past, The Naked City, The Asphalt Jungle, Sweet Smell of Success, Chinatown, The Black Dahlia, The Untouchables and L.A. Confidential. L.A. Noire is notable for using Depth Analysis' newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle. The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying. L.A. Noire was the first video game to be shown at the Tribeca Film Festival. Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions had shipped nearly five million copies combined. L.A. Noire: The VR Case Files, a subset of the game's cases for virtual reality support through the HTC Vive, was released on 15 December 2017.

Year:
2011
7,512 Views

Cole Phelps:
What have you got?

Patrolman:
Looks like an overdose.

Roy Earle:
Get away from him, Phelps. This is my case.

Cole Phelps:
Shut your f***ing mouth. Since when does a bag man work a case?

Roy Earle:
I knew this creep was in on the morphine heist. A victim of his own product.

[Phelps removes his gun and points it at Earle]

Patrolman:
Hey, Detective? Can we back it off a notch? This is getting out of hand!

Herschel Biggs:
There's a time to talk and a time to shut up. Now is the time to be quiet, son.

Cole Phelps:
Courtney Sheldon was a corpsman, Roy. He served his country! He went out with a medical kit and an Army .45 and into places that made the Valley of Death look like a picnic. He was either naive enough or dumb enough to get involved in the Suburban Development Fund along with the mayor, D.A., Monroe, and a certain crooked cop. He was involved in the morphine heist, but he has a puncture wound in his jugular, which makes it a murder case. He was a better man than you'll ever know. You say one more word about him and I will BLOW YOUR F***ING HEAD OFF!

Roy Earle:
You've finally lost it, partner.

Cole Phelps:
I have a pretty good idea why Sheldon is dead, and I know about Monroe. Your vast corrupt future is draining away as we speak.

Roy Earle:
I got better things to do than argue the rub with you.

Cole Phelps:
Stay with him until the coroner gets here. Make sure technical services bag the evidence. If you let this creep anywhere near it, I will come looking for you.

Patrolman:
Yes, sir.

Herschel Biggs:
You know, Phelps - you're not the worst a**hole going around.

Cole Phelps:
Thanks, Herschel.


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